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| The
Stickman |
Standing
opposite the boxman is the stickman, who is part
of the dealer's crew. He is called a stickman
because of a flexible stick he holds in his hand,
which is used to push the dice around the table.
(The dealers never touch the dice with their hands.)
The stickman, being part of the crew, is on break
one quarter of the time, and on the stick one
quarter of his shift. Most crews move their dealers
around the table, so that each in turn is on base,
that is, a standing dealer at one of the two end
sections of the table, or on the stick or on break.
The following are the duties of the stickman:
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He
is in charge of the dice, pushing them to
a new shooter at the commencement of his
or her roll. After the shooter has picked
two from a choice of four to eight dice,
the stickman returns the unselected dice
to a box, which he keeps in front of him
at all tunes. |
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The
stickman calls the game, announcing each
roll of the dice and whether it is a winner
or loser. For example, on the come-out,
if the shooter has rolled a 7, the call
might be "7, a winner on the pass line."
If a 7 has been thrown after a point was
established, the stickman might say "7,
loser on the pass line, line away,"
or words to that effect. There are no standard
calls, this being mostly an individual matter,
and each stickman has his own method of
calling a game. |
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After
each roll of the dice the stickman returns
the dice to the shooter, just waiting for
all payoffs to be completed. At times, while
waiting for the payoffs to be made, the
stickman will fiddle with the dice, turning
them over to make certain that each die
is correctly numbered. This often happens
during a hot roll, when the casino wants
to make certain that the dice in play are
legitimate and have not been tampered with. |
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The
stickman is in charge of the center of the
layout and places all bets made on these
center proposition situations. He also informs
the standing dealers when to make payoffs
from winning center layout bets. If a center
bet is lost, he removes the chips and hands
them to the boxman. |
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He
keeps up a continuous patter during the
game, even when the dice haven't been rolled.
For instance, while the shooter is shaking
the dice, the stickman may say, "Hot
roll coming up, bet those hardways, bet
the craps eleven, get those field bets down."
His patter is generally used to entice the
players to make disadvantageous bets and
also to make legitimate bets, such as on
the come, in order to keep the game exciting,
and to make certain that there is plenty
of betting action at the table. |
Some common
terms the stickmen use are "yo-leven,"
when an 11 is rolled, "9, center field,"
when a 9 is thrown, for the 9 is at the center
of the field bet. If a 2, 3, or 12 is rolled,
the usual call is simply "craps," rather
than the more exotic terms used for those numbers
in private games, such as snake eyes for the 2,
and boxcars for the 12.
After a shooter sevens out, the stickman generally
calls the point that had been established and
then the losing roll as follows: "Seven,
line away, five (the point) was." A good
stickman can really talk up a game and make it
hum. Some stickmen root for the shooter; others,
either through indifference or through house policy,
root against the shooter or remain neutral.
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